Get Your Portal Beer Stein
I drink my beer out of plain glassware, but if you're a Portal fan and prefer to imbibe out of something a little heftier, these $14.99 beer steins are for you. It's a clever little twist on Portal's ... portals, and reasonably priced to boot.
New information on Banjo-Kazooie 3 to (finally!) be revealed early next week
| by Chad Concelmo on 05.09.2008 | 34 comments |
It has been confirmed that Rare will finally be revealing assets for its highly anticipated (at least by me) game Banjo-Kazooie 3, an Xbox 360 exclusive, at Microsoft’s media summit next week in San Francisco.
There’s no word on exactly what will be shown, but any new info is good info, right? I am one of the biggest Banjo-Kazooie fans on the planet and will be waiting with bated breath (while stroking my Clanker doll) for the assets to drop at exactly 8:00 AM PST this coming Tuesday (5/13). I may not be the one to post them, but rest assured that someone here at Destructoid will get them up as quickly as his/her little blogger hands can move.
So, we are finally going to see how the game looks. Yay! What will the final character models look like? Is it still going to be a traditional platformer? Will Grunty make yet another return? How excited are all of you about Banjo-Kazooie 3, the game I am looking forward to more than any other this year (I adore you Metal Gear Solid and Resident Evil, but — sorry — you ain’t got nothing on the bird and bear)?.
Midway 'modifying fatalities' for MK vs. DC
When Midway announced that DC characters were splicing worlds with Mortal Kombat for a T-rated fighting game, we prepared our eulogy for the fatality, a staple of the MK universe that seemed to run against the DC philosophy. Not so fast, says MK series creator Ed Boon, who hints that the violent sendoffs will still be there, albeit in a tamer fashion.In an interview with GameTap, Boon notes that the developer never explicitly stated fatalities were going away. "We did acknowledge that we won't be able to do the same kinds of outrageous moves, like tearing someone's head off and the spine being attached to it," he says, adding, "My response is that, no, we're modifying fatalities. But I have every intention to keep finishers."
What's left is to define, then, the nature of the fatality. Are they inherently ultra-violent? So far that answer's been yes, with the extreme alternatives being Friendships and Babalities. For now, we'll just have to wait for the screenshots to show us some kind of finisher that satiates our blood-thirsty desires.
BioShock movie in development, Gore Verbinski directing
There is also an interview with Verbinski on Variety's Cut Scene blog where he discusses the project. He believes the movie will be rated R and says in terms of the Little Sisters that he'll take the issue "right up to the edge" and doesn't want the core audience to feel "betrayed." Currently there is no release date targeted and Verbinski says he'll start pre-production when Logan's script is finished and approved.
Doom 4 rears its Hellish head, looking for fresh souls to bring it to life
| by Jim Sterling on 05.07.2008 | 54 comments |
The father of FPS games, id Software, has revealed that the legendary Doom franchise is getting a new sequel in Doom 4. The game is currently in production, though so far there is no word on formats or a release date (PC can be pretty much assured, though).
The studio behind Doom, Quake and Wolfenstein has declared, however, that it is looking for new talent to work on this new sequel. This is, in fact, how the game was announced -- a mere advertisment for talent, rather than some huge "WE CAN HAS DOOM" press release. How odd.
There are no details yet, but I wonder if this was the "bid daddy of secret AAA shooters" that I posted about only a few minutes ago that PSM3 promised to reveal next month. Remember how I said the Internet would have it first? That was bloody quick, even by Internet standards.
What do you reckon on this? Interested? I never got around to trying Doom 3, despite the average-to-great reviews. I really want to see Doom go back to its roots, with familiar enemies, settings and storyline all taking place in glorious hi-definition. That would make me very, very happy. Something about the re-imagined premise never quite sat well with me. Either way, I'm keeping on eye on this, and hopefully id does something to remind us why it was the FPS king -- it's certainly got a lot of competition these days.
Barack/GTA IV Mashups Give Hope To LA
NOTE: The guy on the left is NOT Niko Bellic. It is Packy McCreary. Just FYI.
Niko Bellic's coming to violent America saga shows universal appeal with nearly half a billion dollars in worldwide sales.
On Wednesday morning, Take-Two Interactive, publisher for Rockstar Games, announced that its Grand Theft Auto IV (GTA IV) had sold nearly 6 million units worldwide and earned an estimated retail value of over $500 million in the first week. The announcement makes Grand Theft Auto IV the most successful entertainment launch for both day one and first week sales. The game earned a retail value of over $310 million on the first day of sales. For comparison, Halo 3 earned $170 million in day one U.S. sales and roughly $300 in its first week of sale.
"We knew Grand Theft Auto IV would break new ground in terms of the player's experience, with its compelling story line, extraordinary gameplay and action that ranges over a broad urban canvas. Now, it has broken sales and rating records as well. Grand Theft Auto IV's first week performance represents the largest launch in the history of interactive entertainment, and we believe these retail sales levels surpass any movie or music launch to date. We congratulate the entire Rockstar team on creating a must-have experience that takes the legendary Grand Theft Auto franchise to a new level," said Strauss Zelnick, Chairman of Take-Two.
The launch of the fourth iteration of the violent game, which lets gamers control a character that consorts with prostitutes, drug dealers, kingpins along with performing jack jacking, shooting people and running down players, has met the ire of parent and anti-violence groups despite being a clearly Mature-labeled game. While groups have protested the game's content, it appears that the gaming masses have decided that Grand Theft Auto IV is exactly the type of entertainment they want.
Politicians Pushing Game Buying ID Requirements
Recent indications that game retailers are truly getting on the ball regarding the selling of M-rated games to underage children have done nothing to dissuade politicians from continuing to meddle in the process. Now Rep. Lee Terry, R-Neb. and Rep. Jim Matheson, D-Utah are pushing a bill that would require that game retailers I.D. their customers for every mature rated title or face fines of up to $5000. While this is much better than the bill they tried to pass in New York last year that would have made selling mature games to the underage a crime, it still is too much meddling in something they don't fully understand than the government needs to be doing.
I was in a GameStop this weekend where I witnessed an employee caution a mother about the content of Grand Theft Auto IV, which she was picking up for her son, and once she heard what the game was about she decided against the purchase. This is how things are supposed to work...parents and retailers working together. We don't need legal mandates.
WE ALREADY DO THIS! WHY ARE YOU WASTING TAX PAYERS DOLLARS ON THIS BS!
Crysis composer Inon Zur scoring Fallout 3
No matter what platform we choose to take on Fallout 3's radioactive wasteland, we will be doing so to the musical styling of seasoned game music composer Inon Zur. If Zur's name isn't familiar to you, it's likely you've hummed along to some of his more notable tracks heard in games like Crysis as well as each of the three expansions to Warhammer 40,000: Dawn of War. And speaking of three, a trio of the songs Zur created for Bethesda's hotly anticipated RPG are available to listen to on the official Fallout 3 website, from in-game tracks "Megaton" and "Into the Wasteland," to a bass-heavy title track that has us climbing the walls in our underground shelter in the march up to the game's release this fall.



